I’m a product designer. I work across complex, regulated industries, in places where being wrong is expensive.
Most of my best work has started somewhere other than a screen. A design system before a redesign. An internal tool before a research plan. Structure first, because in complex products the interface is usually a symptom of the architecture underneath it.
I also build. I code prototypes and internal tooling, and I think designers who can ship working software make better decisions about what’s worth building.
Based in New York
I like working with people who’ll tell me an idea is wrong early. It’s faster than finding out six weeks later.